now that I've got a working prototype of the negotiation cards with multiple card artwork, text, and other variables determined by the switch statement, it's time to figure out how to turn that into a game layout.
I ended up picking layout 3 because I really wanted to emphasize the "role playing" aspect of "role playing games", where it should feel like the player is in the environment being an active part of the story. That layout has you seated across from the character you're speaking with. I'll probably need to work out several backgrounds and lighting situations (woo shaders time) in order to make that look professional though.