amos is a pretty reserved character. He's difficult to approach and talk to because he's holding a moral ultimatum over the city. he's an opponent of the player despite not exactly being a villain or antagonist.
I wanted to show that by keeping the collar of the jacket up high and making the lab coat huge and concealing. It's kind of like a "hey. get on my level" sort of character design.
The crystals
i wanted to use a lot of green in this design to reflect amos' links to the emi crystals. On iporis, the crystals are used sort of like magical batteries, so they're significant fuel sources. however, the means of acquiring them are.. less than moral.
The first inventor
though the design for amos is only in version 1, his role in the story used to belong to a different character.
This character, darshan, has been "the inventor" in the dungeons and dragons versions of the story. however, while polishing the story for overcast, i was having trouble making this character's story work with the rest of the game. eventually, i just decided to scrap the character and make a new one to fill the role of "morally ambiguous inventor of a mass surveillance device".