update 5/3/21 - rotations
in the spirit of copying lapse as much as possible, I made the cards rotate depending on how far left or right they were moved.  once more, the lerp function has proven to be my best friend and i will be using it too much in later programming.
update 5/3/21 - smooth
card animation has been smoothed out
program has been rewritten using the lerp (linear interpolation) function
"working" prototype 1
It's still a little buggy and doesn't like it when you hold onto a card for long.  i may rebuild it using a lerp function later (instead of move_towards_point, which i'm using currently).  my friend daniel recommended a good prototype for me to base it off of.
and here are even buggier versions where the cards were either slingshotted into the abyss or stuck forever in a while loop that crashed the program.

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